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NetPeer | AcceptIfKey (string key) |
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NetPeer | Accept () |
| Accept connection and get new NetPeer as result.
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void | Reject (byte[] rejectData, int start, int length, bool force) |
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void | Reject (byte[] rejectData, int start, int length) |
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void | RejectForce (byte[] rejectData, int start, int length) |
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void | RejectForce () |
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void | RejectForce (byte[] rejectData) |
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void | RejectForce (NetDataWriter rejectData) |
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void | Reject () |
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void | Reject (byte[] rejectData) |
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void | Reject (NetDataWriter rejectData) |
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◆ Accept()
NetPeer LiteNetLib.ConnectionRequest.Accept |
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Accept connection and get new NetPeer as result.
- Returns
- Connected NetPeer
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Teal-Net/Plugins/LiteNetLib/ConnectionRequest.cs