|
enum | MaterialType {
Rock = 0
, Metal
, Sand
, Wood
,
Count
} |
|
enum | TextureType {
Foreground = 0
, Background
, Original
, Color
,
None
, Count
} |
|
|
static readonly int | foregroundLayer = 9 |
|
static readonly int | backgroundLayer = 17 |
|
static readonly int | platformLayer = 25 |
|
static readonly int | playerspassLayer = 13 |
|
static readonly int | bulletspassLayer = 23 |
|
static readonly int | climbableLayer = 26 |
|
static readonly int | itemsLayer = 28 |
|
static readonly int | areaLayer = 4 |
|
static readonly float | foregroundDepth = -9.0f |
|
static List< MapProp > | objs = new List<MapProp>() |
|
◆ CopyData()
◆ InitData()
override void MapProp.InitData |
( |
| ) |
|
|
inlinevirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Objects/Commando/MapProp.cs