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void | PlayMatchSound (string sound) |
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void | AnnouncerSay (string sound) |
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void | AnnouncerSayGuaranteed (string sound, float quieten=1f) |
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void | PlayWinTeamSound (int winTeam, TeamData winners) |
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bool | showScoreboardOnEnd = true |
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Color | screenFlashColor = new Color(1, 1, 1, 1) |
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string | warmupSound = "Match:Start" |
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string | waitingSound = "" |
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string | endSound = "Match:End" |
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string | startSound = "Announcer:Begin" |
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string | teamWinSound = "Orchestral:Win" |
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string | teamLoseSound = "Orchestral:Lose" |
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string | warmupText = "Warming up" |
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string | waitingText = "Waiting for players... {0} to go" |
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string | startedText = "FIGHT!" |
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string | endedText = "Match Ended" |
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float | timeScaleOnEnd = 0.0f |
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bool | sayFlagAnnouncements |
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bool | sayScoreAnnouncements |
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bool | sayKillsAnnouncements |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Rules/MatchEffects.cs