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This is the complete list of members for MeshCombiner, including all inherited members.
CombineInactiveChildren (defined in MeshCombiner) | MeshCombiner | |
CombineList(GameObject[] combine, MeshFilter[] filterOutMeshFilters, Material[] filterInMaterials, bool debug) (defined in MeshCombiner) | MeshCombiner | inlinestatic |
CombineMeshes(bool showCreatedMeshInfo) | MeshCombiner | inline |
combineOnAwake (defined in MeshCombiner) | MeshCombiner | |
created (defined in MeshCombiner) | MeshCombiner | |
CreateMultiMaterialMesh (defined in MeshCombiner) | MeshCombiner | |
DeactivateCombinedChildren (defined in MeshCombiner) | MeshCombiner | |
DeactivateCombinedChildrenMeshRenderers (defined in MeshCombiner) | MeshCombiner | |
DestroyCombinedChildren (defined in MeshCombiner) | MeshCombiner | |
filterInMaterials (defined in MeshCombiner) | MeshCombiner | |
filterOutMeshFilters (defined in MeshCombiner) | MeshCombiner | |
FolderPath (defined in MeshCombiner) | MeshCombiner |