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Public Member Functions | Static Public Member Functions | Public Attributes | Properties | List of all members
MeshCombiner Class Reference
Inheritance diagram for MeshCombiner:

Public Member Functions

void CombineMeshes (bool showCreatedMeshInfo)
 Combine children's Meshes into one Mesh. Set 'showCreatedMeshInfo' to true if want to show info about created Mesh in the console.
 

Static Public Member Functions

static List< GameObject > CombineList (GameObject[] combine, MeshFilter[] filterOutMeshFilters, Material[] filterInMaterials, bool debug)
 

Public Attributes

bool combineOnAwake = false
 
Material[] filterInMaterials = null
 
List< MeshFilter > filterOutMeshFilters = new List<MeshFilter>()
 
List< GameObject > created
 

Properties

bool CreateMultiMaterialMesh [get, set]
 
bool CombineInactiveChildren [get, set]
 
bool DeactivateCombinedChildren [get, set]
 
bool DeactivateCombinedChildrenMeshRenderers [get, set]
 
bool DestroyCombinedChildren [get, set]
 
string FolderPath [get, set]
 

The documentation for this class was generated from the following file: