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void | CombineMeshes (bool showCreatedMeshInfo) |
| Combine children's Meshes into one Mesh. Set 'showCreatedMeshInfo' to true if want to show info about created Mesh in the console.
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static List< GameObject > | CombineList (GameObject[] combine, MeshFilter[] filterOutMeshFilters, Material[] filterInMaterials, bool debug) |
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bool | combineOnAwake = false |
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Material[] | filterInMaterials = null |
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List< MeshFilter > | filterOutMeshFilters = new List<MeshFilter>() |
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List< GameObject > | created |
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bool | CreateMultiMaterialMesh [get, set] |
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bool | CombineInactiveChildren [get, set] |
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bool | DeactivateCombinedChildren [get, set] |
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bool | DeactivateCombinedChildrenMeshRenderers [get, set] |
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bool | DestroyCombinedChildren [get, set] |
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string | FolderPath [get, set] |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/MeshCombiner/Scripts/MeshCombiner.cs