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Modifiers Member List

This is the complete list of members for Modifiers, including all inherited members.

ApplyModifiersToObject(GameObject obj, string objectName, List< string > modifierNames, bool createComponents) (defined in Modifiers)Modifiersinline
ApplyModifierToObject(GameObject obj, Modifier m, string objectName, bool createComponents) (defined in Modifiers)Modifiersinline
CreateObjectFromBytes(byte[] bytes) (defined in ObjectSerializer)ObjectSerializerinlinestatic
customModifiersPath (defined in Modifiers)Modifiersstatic
e (defined in ObjectSerializer)ObjectSerializer
Editor_GetPrefabsFromFolder(string folder) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Editor_GetPrefabsFromFolders(string[] folders) (defined in ObjectSerializer)ObjectSerializerinlinestatic
GetJsons() (defined in Modifiers)Modifiersinlinestatic
GetModifiersString() (defined in Modifiers)Modifiersinline
HasDifferentValues(MonoBehaviour mb, MonoBehaviour comparemb, JsonSerializer serializer) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Init() (defined in Modifiers)Modifiersinlinevirtual
instance (defined in Modifiers)Modifiersstatic
IsSame(FieldInfo field, MonoBehaviour mb1, MonoBehaviour mb2, JsonSerializer serializer) (defined in ObjectSerializer)ObjectSerializerinlinestatic
LoadCustomFromFile(Type type) (defined in ObjectSerializer)ObjectSerializerinline
LoadModifierFromFile(string json) (defined in Modifiers)Modifiersinline
LoadObjectsFromFile() (defined in Modifiers)Modifiersinlinevirtual
LoadObjectsFromRaw(ref Modifier m, Raw r) (defined in ObjectSerializer)ObjectSerializerinlinevirtual
Master_SendObjs(byte[] data, ushort playerId) (defined in ObjectSerializer)ObjectSerializerinlineprotected
Master_SyncObjects(ushort playerId) (defined in Modifiers)Modifiersinlinevirtual
modifier (defined in ObjectSerializer)ObjectSerializer
modifiers (defined in Modifiers)Modifiers
modifiersPath (defined in Modifiers)Modifiersstatic
objectsList (defined in ObjectSerializer)ObjectSerializer
OnDestroy() (defined in Modifiers)Modifiersinlineprotectedvirtual
OnReceiveObjects() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
PostInit() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
ReceiveModifier(byte[] data) (defined in ObjectSerializer)ObjectSerializerinline
SaveCustomToFile(object custom) (defined in ObjectSerializer)ObjectSerializerinline
SaveObjectsDifferenceToFile(string filename, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
SaveObjectsToFile() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
SaveObjectsToFile(Essentials e, Modifier.Meta meta, List< Transform > objects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
ShouldSave() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
standardModifiersPath (defined in Modifiers)Modifiersstatic
Start() (defined in Modifiers)Modifiersinlineprotectedvirtual
WriteJsonMonoBehaviour(JsonWriter writer, JsonSerializer serializer, MonoBehaviour mb, MonoBehaviour comparemb) (defined in ObjectSerializer)ObjectSerializerinlinestatic
WriteJsonObjects(JsonWriter writer, JsonSerializer serializer, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
WriteToBytes(GameObject go) (defined in ObjectSerializer)ObjectSerializerinlinestatic