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This is the complete list of members for ObjectSettings, including all inherited members.
ApplyModifiersToObject(GameObject go, string objectName) (defined in ObjectSettings) | ObjectSettings | inline |
CreateObjectFromBytes(byte[] bytes) (defined in ObjectSerializer) | ObjectSerializer | inlinestatic |
e (defined in ObjectSerializer) | ObjectSerializer | |
Editor_GetPrefabsFromFolder(string folder) (defined in ObjectSerializer) | ObjectSerializer | inlinestatic |
Editor_GetPrefabsFromFolders(string[] folders) (defined in ObjectSerializer) | ObjectSerializer | inlinestatic |
HasDifferentValues(MonoBehaviour mb, MonoBehaviour comparemb, JsonSerializer serializer) (defined in ObjectSerializer) | ObjectSerializer | inlinestatic |
Init() (defined in ObjectSettings) | ObjectSettings | inlinevirtual |
instance (defined in ObjectSettings) | ObjectSettings | static |
IsObject(Transform t) (defined in ObjectSettings) | ObjectSettings | inlinestatic |
IsSame(FieldInfo field, MonoBehaviour mb1, MonoBehaviour mb2, JsonSerializer serializer) (defined in ObjectSerializer) | ObjectSerializer | inlinestatic |
LoadCustomFromFile(Type type) (defined in ObjectSerializer) | ObjectSerializer | inline |
LoadObjectsFromFile() (defined in ObjectSerializer) | ObjectSerializer | inlinevirtual |
LoadObjectsFromRaw(ref Modifier m, Raw r) (defined in ObjectSerializer) | ObjectSerializer | inlinevirtual |
Master_SendObjs(byte[] data, ushort playerId) (defined in ObjectSerializer) | ObjectSerializer | inlineprotected |
Master_SyncObjects(ushort playerId) (defined in ObjectSerializer) | ObjectSerializer | inlinevirtual |
modifier (defined in ObjectSerializer) | ObjectSerializer | |
objectsList (defined in ObjectSerializer) | ObjectSerializer | |
OnDestroy() (defined in ObjectSettings) | ObjectSettings | inlineprotectedvirtual |
OnReceiveObjects() (defined in ObjectSettings) | ObjectSettings | inlinevirtual |
PostInit() (defined in ObjectSerializer) | ObjectSerializer | inlinevirtual |
RawObjects (defined in ObjectSettings) | ObjectSettings | |
ReceiveModifier(byte[] data) (defined in ObjectSerializer) | ObjectSerializer | inline |
SaveCustomToFile(object custom) (defined in ObjectSerializer) | ObjectSerializer | inline |
SaveObjectsDifferenceToFile(string filename, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer) | ObjectSerializer | inlinestatic |
SaveObjectsToFile() (defined in ObjectSerializer) | ObjectSerializer | inlinevirtual |
SaveObjectsToFile(Essentials e, Modifier.Meta meta, List< Transform > objects) (defined in ObjectSerializer) | ObjectSerializer | inlinestatic |
ShouldSave() (defined in ObjectSerializer) | ObjectSerializer | inlinevirtual |
Start() (defined in ObjectSerializer) | ObjectSerializer | inlineprotectedvirtual |
WriteJsonMonoBehaviour(JsonWriter writer, JsonSerializer serializer, MonoBehaviour mb, MonoBehaviour comparemb) (defined in ObjectSerializer) | ObjectSerializer | inlinestatic |
WriteJsonObjects(JsonWriter writer, JsonSerializer serializer, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer) | ObjectSerializer | inlinestatic |
WriteToBytes(GameObject go) (defined in ObjectSerializer) | ObjectSerializer | inlinestatic |