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ObjectSettings Member List

This is the complete list of members for ObjectSettings, including all inherited members.

ApplyModifiersToObject(GameObject go, string objectName) (defined in ObjectSettings)ObjectSettingsinline
CreateObjectFromBytes(byte[] bytes) (defined in ObjectSerializer)ObjectSerializerinlinestatic
e (defined in ObjectSerializer)ObjectSerializer
Editor_GetPrefabsFromFolder(string folder) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Editor_GetPrefabsFromFolders(string[] folders) (defined in ObjectSerializer)ObjectSerializerinlinestatic
HasDifferentValues(MonoBehaviour mb, MonoBehaviour comparemb, JsonSerializer serializer) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Init() (defined in ObjectSettings)ObjectSettingsinlinevirtual
instance (defined in ObjectSettings)ObjectSettingsstatic
IsObject(Transform t) (defined in ObjectSettings)ObjectSettingsinlinestatic
IsSame(FieldInfo field, MonoBehaviour mb1, MonoBehaviour mb2, JsonSerializer serializer) (defined in ObjectSerializer)ObjectSerializerinlinestatic
LoadCustomFromFile(Type type) (defined in ObjectSerializer)ObjectSerializerinline
LoadObjectsFromFile() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
LoadObjectsFromRaw(ref Modifier m, Raw r) (defined in ObjectSerializer)ObjectSerializerinlinevirtual
Master_SendObjs(byte[] data, ushort playerId) (defined in ObjectSerializer)ObjectSerializerinlineprotected
Master_SyncObjects(ushort playerId) (defined in ObjectSerializer)ObjectSerializerinlinevirtual
modifier (defined in ObjectSerializer)ObjectSerializer
objectsList (defined in ObjectSerializer)ObjectSerializer
OnDestroy() (defined in ObjectSettings)ObjectSettingsinlineprotectedvirtual
OnReceiveObjects() (defined in ObjectSettings)ObjectSettingsinlinevirtual
PostInit() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
RawObjects (defined in ObjectSettings)ObjectSettings
ReceiveModifier(byte[] data) (defined in ObjectSerializer)ObjectSerializerinline
SaveCustomToFile(object custom) (defined in ObjectSerializer)ObjectSerializerinline
SaveObjectsDifferenceToFile(string filename, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
SaveObjectsToFile() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
SaveObjectsToFile(Essentials e, Modifier.Meta meta, List< Transform > objects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
ShouldSave() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
Start() (defined in ObjectSerializer)ObjectSerializerinlineprotectedvirtual
WriteJsonMonoBehaviour(JsonWriter writer, JsonSerializer serializer, MonoBehaviour mb, MonoBehaviour comparemb) (defined in ObjectSerializer)ObjectSerializerinlinestatic
WriteJsonObjects(JsonWriter writer, JsonSerializer serializer, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
WriteToBytes(GameObject go) (defined in ObjectSerializer)ObjectSerializerinlinestatic