My Project
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Classes | |
struct | PersistentObject |
Public Types | |
enum | SceneType { Menu = 0 , Game } |
Static Public Member Functions | |
static void | DumpStartupInfo () |
static void | DestroyExcess (string tag, int leaveCount) |
static void | DontDestroyOnLoadAndTag (GameObject g) |
Public Attributes | |
PersistentObject[] | persistent |
Static Public Attributes | |
static Persistent | instance |
static bool | debug = false |
static bool | DESTROYED = true |
static string | firstSceneLoaded |