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My Project
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Classes | |
| struct | PersistentObject |
Public Types | |
| enum | SceneType { Menu = 0 , Game } |
Static Public Member Functions | |
| static void | DumpStartupInfo () |
| static void | DestroyExcess (string tag, int leaveCount) |
| static void | DontDestroyOnLoadAndTag (GameObject g) |
Public Attributes | |
| PersistentObject[] | persistent |
Static Public Attributes | |
| static Persistent | instance |
| static bool | debug = false |
| static bool | DESTROYED = true |
| static string | firstSceneLoaded |