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Classes | Public Types | Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
Persistent Class Reference
Inheritance diagram for Persistent:

Classes

struct  PersistentObject
 

Public Types

enum  SceneType { Menu = 0 , Game }
 

Static Public Member Functions

static void DumpStartupInfo ()
 
static void DestroyExcess (string tag, int leaveCount)
 
static void DontDestroyOnLoadAndTag (GameObject g)
 

Public Attributes

PersistentObject[] persistent
 

Static Public Attributes

static Persistent instance
 
static bool debug = false
 
static bool DESTROYED = true
 
static string firstSceneLoaded
 

The documentation for this class was generated from the following file: