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bool? | AreAssetsReadonly |
| When true, assets will not be copied for each server inside the VM. All serverswill run from the same set of assets, or will have the same assets mounted in the container.
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string | BuildId |
| The guid string build ID of the build.
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string | BuildName |
| The build name.
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string | BuildStatus |
| The current build status. Valid values are - Deploying, Deployed, DeletingRegion, Unhealthy.
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ContainerFlavor? | ContainerFlavor |
| The flavor of container of he build.
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string | ContainerRunCommand |
| The container command to run when the multiplayer server has been allocated, including any arguments. This only applies to custom builds. If the build is a managed build, this field will be null.
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DateTime? | CreationTime |
| The time the build was created in UTC.
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ContainerImageReference | CustomGameContainerImage |
| The custom game container image for a custom build.
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List< AssetReference > | GameAssetReferences |
| The game assets for the build.
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List< GameCertificateReference > | GameCertificateReferences |
| The game certificates for the build.
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InstrumentationConfiguration | InstrumentationConfiguration |
| The instrumentation configuration of the build.
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Dictionary< string, string > | Metadata |
| Metadata of the build. The keys are case insensitive. The build metadata is made available to the server through Game Server SDK (GSDK).
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int | MultiplayerServerCountPerVm |
| The number of multiplayer servers to hosted on a single VM of the build.
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string | OsPlatform |
| The OS platform used for running the game process.
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List< Port > | Ports |
| The ports the build is mapped on.
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List< BuildRegion > | RegionConfigurations |
| The region configuration for the build.
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string | ServerType |
| The type of game server being hosted.
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string | StartMultiplayerServerCommand |
| The command to run when the multiplayer server has been allocated, including any arguments. This only applies to managed builds. If the build is a custom build, this field will be null.
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bool? | UseStreamingForAssetDownloads |
| When true, assets will be downloaded and uncompressed in memory, without the compressedversion being written first to disc.
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AzureVmSize? | VmSize |
| The VM size the build was created on.
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PlayFabRequestCommon | Request |
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object | CustomData |
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