My Project
Loading...
Searching...
No Matches
Public Attributes | List of all members
PlayFab.MultiplayerModels.GetBuildResponse Class Reference
Inheritance diagram for PlayFab.MultiplayerModels.GetBuildResponse:
PlayFab.SharedModels.PlayFabResultCommon PlayFab.SharedModels.PlayFabBaseModel

Public Attributes

bool? AreAssetsReadonly
 When true, assets will not be copied for each server inside the VM. All serverswill run from the same set of assets, or will have the same assets mounted in the container.
 
string BuildId
 The guid string build ID of the build.
 
string BuildName
 The build name.
 
string BuildStatus
 The current build status. Valid values are - Deploying, Deployed, DeletingRegion, Unhealthy.
 
ContainerFlavor? ContainerFlavor
 The flavor of container of he build.
 
string ContainerRunCommand
 The container command to run when the multiplayer server has been allocated, including any arguments. This only applies to custom builds. If the build is a managed build, this field will be null.
 
DateTime? CreationTime
 The time the build was created in UTC.
 
ContainerImageReference CustomGameContainerImage
 The custom game container image for a custom build.
 
List< AssetReferenceGameAssetReferences
 The game assets for the build.
 
List< GameCertificateReferenceGameCertificateReferences
 The game certificates for the build.
 
InstrumentationConfiguration InstrumentationConfiguration
 The instrumentation configuration of the build.
 
Dictionary< string, string > Metadata
 Metadata of the build. The keys are case insensitive. The build metadata is made available to the server through Game Server SDK (GSDK).
 
int MultiplayerServerCountPerVm
 The number of multiplayer servers to hosted on a single VM of the build.
 
string OsPlatform
 The OS platform used for running the game process.
 
List< PortPorts
 The ports the build is mapped on.
 
List< BuildRegionRegionConfigurations
 The region configuration for the build.
 
string ServerType
 The type of game server being hosted.
 
string StartMultiplayerServerCommand
 The command to run when the multiplayer server has been allocated, including any arguments. This only applies to managed builds. If the build is a custom build, this field will be null.
 
bool? UseStreamingForAssetDownloads
 When true, assets will be downloaded and uncompressed in memory, without the compressedversion being written first to disc.
 
AzureVmSize? VmSize
 The VM size the build was created on.
 
- Public Attributes inherited from PlayFab.SharedModels.PlayFabResultCommon
PlayFabRequestCommon Request
 
object CustomData
 

Additional Inherited Members

- Public Member Functions inherited from PlayFab.SharedModels.PlayFabBaseModel
string ToJson ()
 

The documentation for this class was generated from the following file: