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delegate void | OnAgentCommunicationErrorEvent (string error) |
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delegate void | OnMaintenanceEvent (DateTime? NextScheduledMaintenanceUtc) |
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delegate void | OnSessionConfigUpdate (SessionConfig sessionConfig) |
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delegate void | OnServerActiveEvent () |
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delegate void | OnShutdownEventk () |
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static void | Start () |
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static void | ReadyForPlayers () |
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static GameServerConnectionInfo | GetGameServerConnectionInfo () |
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static void | UpdateConnectedPlayers (IList< ConnectedPlayer > currentlyConnectedPlayers) |
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static IDictionary< string, string > | GetConfigSettings () |
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static IList< string > | GetInitialPlayers () |
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static IEnumerator | SendHeartBeatRequest () |
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const string | SessionCookieKey = "sessionCookie" |
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const string | SessionIdKey = "sessionId" |
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const string | HeartbeatEndpointKey = "heartbeatEndpoint" |
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const string | ServerIdKey = "serverId" |
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const string | LogFolderKey = "logFolder" |
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const string | SharedContentFolderKey = "sharedContentFolder" |
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const string | CertificateFolderKey = "certificateFolder" |
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const string | TitleIdKey = "titleId" |
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const string | BuildIdKey = "buildId" |
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const string | RegionKey = "region" |
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const string | VmIdKey = "vmId" |
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const string | PublicIpV4AddressKey = "publicIpV4Address" |
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const string | FullyQualifiedDomainNameKey = "fullyQualifiedDomainName" |
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static SessionConfig | SessionConfig = new SessionConfig() |
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static HeartbeatRequest | CurrentState = new HeartbeatRequest() |
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static ErrorStates | CurrentErrorState = ErrorStates.Ok |
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static bool | IsProcessing |
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static bool | IsDebugging = true |
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static OnShutdownEventk | OnShutDownCallback |
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static OnMaintenanceEvent | OnMaintenanceCallback |
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static OnAgentCommunicationErrorEvent | OnAgentErrorCallback |
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static OnServerActiveEvent | OnServerActiveCallback |
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static OnSessionConfigUpdate | OnSessionConfigUpdateEvent |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Teal-Net/Plugins/PlayFabSDK/MultiplayerAgent/PlayFabMultiplayerAgentAPI.cs