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My Project
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This is some unity-log capturing logic, and threading tools that allow logging to be caught and processed on another thread. More...
Public Member Functions | |
| virtual void | OnEnable () |
| virtual void | OnDisable () |
| virtual void | OnDestroy () |
| void | OnEnable () |
| void | OnDisable () |
| void | OnDestroy () |
Protected Member Functions | |
| abstract void | BeginUploadLog () |
| Logs are cached and written in bursts BeginUploadLog is called at the begining of each burst. | |
| abstract void | UploadLog (string message) |
| Logs are cached and written in bursts UploadLog is called for each cached log, between BeginUploadLog and EndUploadLog. | |
| abstract void | EndUploadLog () |
| Logs are cached and written in bursts EndUploadLog is called at the end of each burst. | |
Properties | |
| IPAddress | ip [get, set] |
| int | port [get, set] |
| string | url [get, set] |
Properties inherited from PlayFab.Public.IPlayFabLogger | |
| IPAddress | ip [get, set] |
| int | port [get, set] |
| string | url [get, set] |
This is some unity-log capturing logic, and threading tools that allow logging to be caught and processed on another thread.
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protectedpure virtual |
Logs are cached and written in bursts BeginUploadLog is called at the begining of each burst.
Implemented in PlayFab.Public.PlayFabLogger.
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protectedpure virtual |
Logs are cached and written in bursts EndUploadLog is called at the end of each burst.
Implemented in PlayFab.Public.PlayFabLogger.
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inlinevirtual |
Implements PlayFab.Public.IPlayFabLogger.
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inlinevirtual |
Implements PlayFab.Public.IPlayFabLogger.
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inlinevirtual |
Implements PlayFab.Public.IPlayFabLogger.
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protectedpure virtual |
Logs are cached and written in bursts UploadLog is called for each cached log, between BeginUploadLog and EndUploadLog.
Implemented in PlayFab.Public.PlayFabLogger.
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getset |
Implements PlayFab.Public.IPlayFabLogger.
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getset |
Implements PlayFab.Public.IPlayFabLogger.
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getset |
Implements PlayFab.Public.IPlayFabLogger.