My Project
|
Public Attributes | |
int | version |
string | name |
string | texture |
float | leftoffs |
float | rightoffs |
float | topoffs |
float | bottomoffs |
tagPMS_COLOR | bgColorTop |
tagPMS_COLOR | bgColorBottom |
int | jetAmount |
byte | grenades |
byte | medikits |
WEATHERTYPE | weather = new WEATHERTYPE() |
STEPSTYPE | steps = new STEPSTYPE() |
int | randID |
int | polygonCount |
List< tagPMS_POLYGON > | polygon = new List<tagPMS_POLYGON>() |
int | sectorDivisions |
int | numSectors |
List< tagPMS_SECTOR > | sector = new List<tagPMS_SECTOR>() |
int | propCount |
List< tagPMS_PROP > | prop = new List<tagPMS_PROP>() |
int | sceneryCount |
List< tagPMS_SCENERY > | scenery = new List<tagPMS_SCENERY>() |
int | colliderCount |
List< tagPMS_COLLIDER > | collider = new List<tagPMS_COLLIDER>() |
int | spawnpointCount |
List< tagPMS_SPAWNPOINT > | spawnpoint = new List<tagPMS_SPAWNPOINT>() |
int | waypointCount |
List< tagPMS_WAYPOINT > | waypoint = new List<tagPMS_WAYPOINT>() |