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void | HandleSelectorMovement () |
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bool | IsActive () |
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bool | IsVisible () |
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bool | Click () |
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void | ClearActions () |
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void | Add3DIcon (string caption, GameObject source, GameObject targetForFunc, string func, Tran offset) |
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void | Add2DIcon (string caption, Sprite icon, GameObject targetForFunc, string func, Tran offset) |
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void | PopulateMenu () |
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void | ActivateMenu () |
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void | DisableMenu () |
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void | SetRingMaterial (Material mat) |
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static void | CreateVisualObject (GameObject source, GameObject target, LayerMask layer, Material mat) |
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Camera | cam |
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Transform | ring |
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Transform | selector |
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bool | is2D = true |
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bool | debugMenu = false |
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bool | gamePad = false |
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float | sensitivty = 7f |
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bool | followCursor = false |
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Vector2 | menuPositionOffset |
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float | selectorTravel = 1f |
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float | selectorInitialScale = 0.8f |
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float | selectorHighlightScale = 1.2f |
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float | startAnimSecs = 0.25f |
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int | activeBuffer = 90 |
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float | angleThreshold = 100f |
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float | itemStartDistance = -2f |
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float | itemDistanceRadius = 1f |
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float | rotationOffset = 0f |
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float | stepOffset = 0f |
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float | screenEdgeBuffer |
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bool | seqentialItemAnimation = false |
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float | itemScale = 2.0f |
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float | itemHighlightScale = 1.5f |
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float | itemAnimationDelay = .1f |
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float | itemAnimationTime = .3f |
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iTween.EaseType | easeType |
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List< RadialActions > | actions |
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Transform | actionItemsParent |
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GameObject | actionItemPrefab |
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Text | mainText |
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Material | icon3DMaterial |
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Material | icon3DDisabledMaterial |
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float | stepAngle |
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GameObject | activeTarget |
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int | lastClickedTarget |
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bool | isAnimating = false |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/RadialMenu/Scripts/RadialMenu.cs