My Project
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Public Member Functions | |
void | ResetPlayers () |
void | ResetObjects () |
Public Attributes | |
bool | onMatchStart = true |
string[] | destroyTags = { "Weapon", "Powerup", "Bullet" } |
string[] | destroyCarriedTags = { "Flag" } |
Additional Inherited Members | |
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NetworkObject | net [get] |