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Respawning Member List

This is the complete list of members for Respawning, including all inherited members.

ClearQueue() (defined in Respawning)Respawninginline
defaultRespawnChooser (defined in Respawning)Respawning
DoRespawn(string prefabName, int team, ushort ownerId, float waitSecs) (defined in Respawning)Respawninginline
DoRespawn(string prefabName, int team, ushort ownerId, float waitSecs, Func< string, Player, int, Vector2 > getRespawnPoint) (defined in Respawning)Respawninginline
GetActiveRespawn(Player player) (defined in Respawning)Respawninginline
GetActiveRespawns(List< Respawn > list) (defined in Respawning)Respawninginlinestatic
GetAllRespawns() (defined in Respawning)Respawninginline
GetDefaultRespawn(string prefabName, Player player=null, int team=0) (defined in Respawning)Respawninginline
GetNonChildrenRespawns(List< Respawn > list) (defined in Respawning)Respawninginlinestatic
GetPlayerQueue(ushort id) (defined in Respawning)Respawninginline
GetPrefabRespawns(List< Respawn > list, string prefabName) (defined in Respawning)Respawninginlinestatic
GetQueue() (defined in Respawning)Respawninginline
GetRandomRespawn(string prefabName, Player player, int team) (defined in Respawning)Respawninginline
GetRespawns(string prefabName, int team) (defined in Respawning)Respawninginlinestatic
GetTeamQueue(int team) (defined in Respawning)Respawninginline
GetTeamRespawns(List< Respawn > list, int team) (defined in Respawning)Respawninginlinestatic
IsPlayerInQueue(ushort id) (defined in Respawning)Respawninginline
IsPointVisibleToPlayers(Vector3 pos) (defined in Respawning)Respawninginlinestatic
net (defined in Modifiable)Modifiable
noSpawnText (defined in Respawning)Respawning