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This is the complete list of members for Respawning, including all inherited members.
ClearQueue() (defined in Respawning) | Respawning | inline |
defaultRespawnChooser (defined in Respawning) | Respawning | |
DoRespawn(string prefabName, int team, ushort ownerId, float waitSecs) (defined in Respawning) | Respawning | inline |
DoRespawn(string prefabName, int team, ushort ownerId, float waitSecs, Func< string, Player, int, Vector2 > getRespawnPoint) (defined in Respawning) | Respawning | inline |
GetActiveRespawn(Player player) (defined in Respawning) | Respawning | inline |
GetActiveRespawns(List< Respawn > list) (defined in Respawning) | Respawning | inlinestatic |
GetAllRespawns() (defined in Respawning) | Respawning | inline |
GetDefaultRespawn(string prefabName, Player player=null, int team=0) (defined in Respawning) | Respawning | inline |
GetNonChildrenRespawns(List< Respawn > list) (defined in Respawning) | Respawning | inlinestatic |
GetPlayerQueue(ushort id) (defined in Respawning) | Respawning | inline |
GetPrefabRespawns(List< Respawn > list, string prefabName) (defined in Respawning) | Respawning | inlinestatic |
GetQueue() (defined in Respawning) | Respawning | inline |
GetRandomRespawn(string prefabName, Player player, int team) (defined in Respawning) | Respawning | inline |
GetRespawns(string prefabName, int team) (defined in Respawning) | Respawning | inlinestatic |
GetTeamQueue(int team) (defined in Respawning) | Respawning | inline |
GetTeamRespawns(List< Respawn > list, int team) (defined in Respawning) | Respawning | inlinestatic |
IsPlayerInQueue(ushort id) (defined in Respawning) | Respawning | inline |
IsPointVisibleToPlayers(Vector3 pos) (defined in Respawning) | Respawning | inlinestatic |
net (defined in Modifiable) | Modifiable | |
noSpawnText (defined in Respawning) | Respawning |