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void | DoRespawn (string prefabName, int team, ushort ownerId, float waitSecs) |
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void | DoRespawn (string prefabName, int team, ushort ownerId, float waitSecs, Func< string, Player, int, Vector2 > getRespawnPoint) |
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bool | IsPlayerInQueue (ushort id) |
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RespawnObject | GetPlayerQueue (ushort id) |
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void | ClearQueue () |
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Vector2 | GetDefaultRespawn (string prefabName, Player player=null, int team=0) |
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Vector2 | GetRandomRespawn (string prefabName, Player player, int team) |
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RespawnObject | GetActiveRespawn (Player player) |
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List< RespawnObject > | GetQueue () |
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List< RespawnObject > | GetTeamQueue (int team) |
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List< Respawn > | GetAllRespawns () |
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static List< Respawn > | GetRespawns (string prefabName, int team) |
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static List< Respawn > | GetTeamRespawns (List< Respawn > list, int team) |
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static List< Respawn > | GetPrefabRespawns (List< Respawn > list, string prefabName) |
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static List< Respawn > | GetActiveRespawns (List< Respawn > list) |
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static List< Respawn > | GetNonChildrenRespawns (List< Respawn > list) |
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static bool | IsPointVisibleToPlayers (Vector3 pos) |
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string | noSpawnText = "No spawn points left..." |
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Func< string, Player, int, Vector2 > | defaultRespawnChooser |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Rules/Respawning.cs