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My Project
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Main type fomr the included example maze crawler game. Manages the scripting and UI elements of the game. More...
Public Attributes | |
| InputField | runCrawlerInput |
| The main code editor input field. | |
| Button | runCrawlerButton |
| The run code button. | |
| Button | stopCrawlerButton |
| The stop code button. | |
| Button | restartCrawlerButton |
| The restart code button. | |
| Button | editCodeButton |
| The edit code button. | |
| GameObject | codeEditorWindow |
| The code editor window root game object. | |
| Button | codeEditorCloseButton |
| The code editor window close button. | |
| Button | codeEditorLoadTemplateButton |
| The code editor button load template button. | |
| Button | codeEditorLoadSolutionButton |
| The code editor button load solution button. | |
| GameObject | mazeMouse |
| The maze mouse crawler game object. | |
| GameObject | breadcrumbPrefab |
| The breadcrumb object that is dropped after every move. | |
| TextAsset | mazeCodeTemplate |
| The code template for an empty script. | |
| TextAsset | mazeCodeSolution |
| The completed code for the maze craler. | |
| float | mouseSpeed = 5f |
| The speed that the crawler moves around the maze. | |
| bool | showCompletedCodeOnStartup = false |
| When true the maze solution will be loaded instead of the blank code template. | |
| AssemblyReferenceAsset[] | assemblyReferences |
Main type fomr the included example maze crawler game. Manages the scripting and UI elements of the game.