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| HierarchyRootPseudoScene (string name) |
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void | AddChild (Transform child) |
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void | RemoveChild (Transform child) |
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void | Refresh () |
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void | Refresh () |
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string | Name [get] |
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bool | IsValid [get] |
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List< GameObject > | Children [get, set] |
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string | Name [get] |
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bool | IsValid [get] |
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List< GameObject > | Children [get, set] |
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◆ Refresh()
void RuntimeInspectorNamespace.HierarchyRootPseudoScene.Refresh |
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inline |
◆ Children
List<GameObject> RuntimeInspectorNamespace.HierarchyRootPseudoScene.Children |
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getset |
◆ IsValid
bool RuntimeInspectorNamespace.HierarchyRootPseudoScene.IsValid |
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get |
◆ Name
string RuntimeInspectorNamespace.HierarchyRootPseudoScene.Name |
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get |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/RuntimeInspector/Scripts/RuntimeHierarchy/HierarchyRootPseudoScene.cs