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This is the complete list of members for SDemoAnimation, including all inherited members.
FloatTo(float fromValue, float toValue, float time, Action< float > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
FloatTo(float fromValue, float toValue, float time, float delay, Action< float > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
Instance (defined in SDemoAnimation) | SDemoAnimation | static |
LoopType enum name (defined in SDemoAnimation) | SDemoAnimation | |
Move(GameObject targetGO, Vector3 fromPosition, Vector3 toPosition, float time, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
Move(GameObject targetGO, Vector3 fromPosition, Vector3 toPosition, float time, float delay, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
Rotate(GameObject targetGO, Vector3 fromEulerAngle, Vector3 toEulerScale, float time, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
Rotate(GameObject targetGO, Vector3 fromEulerAngle, Vector3 toEulerScale, float time, float delay, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
Scale(GameObject targetGO, Vector3 fromScale, Vector3 toScale, float time, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
Scale(GameObject targetGO, Vector3 fromScale, Vector3 toScale, float time, float delay, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
Vector2To(Vector2 fromValue, Vector2 toValue, float time, Action< Vector2 > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
Vector2To(Vector2 fromValue, Vector2 toValue, float time, float delay, Action< Vector2 > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
Vector3To(Vector3 fromValue, Vector3 toValue, float time, Action< Vector3 > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
Vector3To(Vector3 fromValue, Vector3 toValue, float time, float delay, Action< Vector3 > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
Vector4To(Vector4 fromValue, Vector4 toValue, float time, Action< Vector4 > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
Vector4To(Vector4 fromValue, Vector4 toValue, float time, float delay, Action< Vector4 > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) (defined in SDemoAnimation) | SDemoAnimation | inline |
Wait(float time, Action onComplete) (defined in SDemoAnimation) | SDemoAnimation | inline |
Wait(float time, Action onComplete, LoopType loop=LoopType.None) (defined in SDemoAnimation) | SDemoAnimation | inline |
Wait(float time, float delay, Action onComplete, LoopType loop=LoopType.None) (defined in SDemoAnimation) | SDemoAnimation | inline |
WaitFrames(int frameNum, Action onComplete) (defined in SDemoAnimation) | SDemoAnimation | inline |
WaitFrames(int frameNum, Action onComplete, LoopType loop=LoopType.None) (defined in SDemoAnimation) | SDemoAnimation | inline |
WaitFrames(int frameNum, float delay, Action onComplete, LoopType loop=LoopType.None) (defined in SDemoAnimation) | SDemoAnimation | inline |