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SDemoControl | Move (GameObject targetGO, Vector3 fromPosition, Vector3 toPosition, float time, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | Move (GameObject targetGO, Vector3 fromPosition, Vector3 toPosition, float time, float delay, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | Scale (GameObject targetGO, Vector3 fromScale, Vector3 toScale, float time, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | Scale (GameObject targetGO, Vector3 fromScale, Vector3 toScale, float time, float delay, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | Rotate (GameObject targetGO, Vector3 fromEulerAngle, Vector3 toEulerScale, float time, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | Rotate (GameObject targetGO, Vector3 fromEulerAngle, Vector3 toEulerScale, float time, float delay, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | FloatTo (float fromValue, float toValue, float time, Action< float > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | FloatTo (float fromValue, float toValue, float time, float delay, Action< float > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | Vector2To (Vector2 fromValue, Vector2 toValue, float time, Action< Vector2 > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | Vector2To (Vector2 fromValue, Vector2 toValue, float time, float delay, Action< Vector2 > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | Vector3To (Vector3 fromValue, Vector3 toValue, float time, Action< Vector3 > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | Vector3To (Vector3 fromValue, Vector3 toValue, float time, float delay, Action< Vector3 > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | Vector4To (Vector4 fromValue, Vector4 toValue, float time, Action< Vector4 > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | Vector4To (Vector4 fromValue, Vector4 toValue, float time, float delay, Action< Vector4 > onUpdate, LoopType loop=LoopType.None, Action onComplete=null) |
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SDemoControl | Wait (float time, Action onComplete) |
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SDemoControl | Wait (float time, Action onComplete, LoopType loop=LoopType.None) |
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SDemoControl | Wait (float time, float delay, Action onComplete, LoopType loop=LoopType.None) |
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SDemoControl | WaitFrames (int frameNum, Action onComplete) |
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SDemoControl | WaitFrames (int frameNum, Action onComplete, LoopType loop=LoopType.None) |
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SDemoControl | WaitFrames (int frameNum, float delay, Action onComplete, LoopType loop=LoopType.None) |
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SWAN Demo Animation (Tweening).