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This is the complete list of members for SDev.FileSaveUtil, including all inherited members.
AppPath enum name | SDev.FileSaveUtil | |
GetAppPath(AppPath appPath) (defined in SDev.FileSaveUtil) | SDev.FileSaveUtil | inline |
Instance (defined in SDev.FileSaveUtil) | SDev.FileSaveUtil | static |
SaveBytes(byte[] bytes, string directory, string fileNameWithExtension) | SDev.FileSaveUtil | inline |
SaveBytes(byte[] bytes, AppPath appPath, string subFolderName, string fileNameWithExtension) | SDev.FileSaveUtil | inline |
SaveBytes(byte[] bytes, Environment.SpecialFolder specialFolder, string subFolderName, string fileNameWithExtension) | SDev.FileSaveUtil | inline |
SaveBytes(byte[] bytes, Environment.SpecialFolder specialFolder, string fileNameWithExtension) | SDev.FileSaveUtil | inline |
SaveTextureAsEXR(Texture2D texture2D, string directory, string fileNameWithoutExtension, Texture2D.EXRFlags exrFlags=Texture2D.EXRFlags.None) | SDev.FileSaveUtil | inline |
SaveTextureAsEXR(Texture2D texture2D, AppPath appPath, string subFolderName, string fileNameWithoutExtension, Texture2D.EXRFlags exrFlags=Texture2D.EXRFlags.None) | SDev.FileSaveUtil | inline |
SaveTextureAsEXR(Texture2D texture2D, Environment.SpecialFolder specialFolder, string subFolderName, string fileNameWithoutExtension, Texture2D.EXRFlags exrFlags=Texture2D.EXRFlags.None) | SDev.FileSaveUtil | inline |
SaveTextureAsJPG(Texture2D texture2D, string directory, string fileNameWithoutExtension, int quality=90) | SDev.FileSaveUtil | inline |
SaveTextureAsJPG(Texture2D texture2D, AppPath appPath, string subFolderName, string fileNameWithoutExtension, int quality=90) | SDev.FileSaveUtil | inline |
SaveTextureAsJPG(Texture2D texture2D, Environment.SpecialFolder specialFolder, string subFolderName, string fileNameWithoutExtension, int quality=90) | SDev.FileSaveUtil | inline |
SaveTextureAsPNG(Texture2D texture2D, string directory, string fileNameWithoutExtension) | SDev.FileSaveUtil | inline |
SaveTextureAsPNG(Texture2D texture2D, AppPath appPath, string subFolderName, string fileNameWithoutExtension) | SDev.FileSaveUtil | inline |
SaveTextureAsPNG(Texture2D texture2D, Environment.SpecialFolder specialFolder, string subFolderName, string fileNameWithoutExtension) | SDev.FileSaveUtil | inline |