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SDev.FileSaveUtil Member List

This is the complete list of members for SDev.FileSaveUtil, including all inherited members.

AppPath enum nameSDev.FileSaveUtil
GetAppPath(AppPath appPath) (defined in SDev.FileSaveUtil)SDev.FileSaveUtilinline
Instance (defined in SDev.FileSaveUtil)SDev.FileSaveUtilstatic
SaveBytes(byte[] bytes, string directory, string fileNameWithExtension)SDev.FileSaveUtilinline
SaveBytes(byte[] bytes, AppPath appPath, string subFolderName, string fileNameWithExtension)SDev.FileSaveUtilinline
SaveBytes(byte[] bytes, Environment.SpecialFolder specialFolder, string subFolderName, string fileNameWithExtension)SDev.FileSaveUtilinline
SaveBytes(byte[] bytes, Environment.SpecialFolder specialFolder, string fileNameWithExtension)SDev.FileSaveUtilinline
SaveTextureAsEXR(Texture2D texture2D, string directory, string fileNameWithoutExtension, Texture2D.EXRFlags exrFlags=Texture2D.EXRFlags.None)SDev.FileSaveUtilinline
SaveTextureAsEXR(Texture2D texture2D, AppPath appPath, string subFolderName, string fileNameWithoutExtension, Texture2D.EXRFlags exrFlags=Texture2D.EXRFlags.None)SDev.FileSaveUtilinline
SaveTextureAsEXR(Texture2D texture2D, Environment.SpecialFolder specialFolder, string subFolderName, string fileNameWithoutExtension, Texture2D.EXRFlags exrFlags=Texture2D.EXRFlags.None)SDev.FileSaveUtilinline
SaveTextureAsJPG(Texture2D texture2D, string directory, string fileNameWithoutExtension, int quality=90)SDev.FileSaveUtilinline
SaveTextureAsJPG(Texture2D texture2D, AppPath appPath, string subFolderName, string fileNameWithoutExtension, int quality=90)SDev.FileSaveUtilinline
SaveTextureAsJPG(Texture2D texture2D, Environment.SpecialFolder specialFolder, string subFolderName, string fileNameWithoutExtension, int quality=90)SDev.FileSaveUtilinline
SaveTextureAsPNG(Texture2D texture2D, string directory, string fileNameWithoutExtension)SDev.FileSaveUtilinline
SaveTextureAsPNG(Texture2D texture2D, AppPath appPath, string subFolderName, string fileNameWithoutExtension)SDev.FileSaveUtilinline
SaveTextureAsPNG(Texture2D texture2D, Environment.SpecialFolder specialFolder, string subFolderName, string fileNameWithoutExtension)SDev.FileSaveUtilinline