Save byte array, Texture2D to file on current platform's Application data path or Windows/Mac special folder.
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string | GetAppPath (AppPath appPath) |
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string | SaveTextureAsEXR (Texture2D texture2D, string directory, string fileNameWithoutExtension, Texture2D.EXRFlags exrFlags=Texture2D.EXRFlags.None) |
| Saves Texture2D as EXR to accessible path (e.g. Application data path).
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string | SaveTextureAsEXR (Texture2D texture2D, AppPath appPath, string subFolderName, string fileNameWithoutExtension, Texture2D.EXRFlags exrFlags=Texture2D.EXRFlags.None) |
| Saves Texture2D as JPG to Application data path.
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string | SaveTextureAsEXR (Texture2D texture2D, Environment.SpecialFolder specialFolder, string subFolderName, string fileNameWithoutExtension, Texture2D.EXRFlags exrFlags=Texture2D.EXRFlags.None) |
| Saves Texture2D as JPG to Windows/Mac special folder.
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string | SaveTextureAsJPG (Texture2D texture2D, string directory, string fileNameWithoutExtension, int quality=90) |
| Saves Texture2D as JPG to accessible path (e.g. Application data path).
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string | SaveTextureAsJPG (Texture2D texture2D, AppPath appPath, string subFolderName, string fileNameWithoutExtension, int quality=90) |
| Saves Texture2D as JPG to Application data path.
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string | SaveTextureAsJPG (Texture2D texture2D, Environment.SpecialFolder specialFolder, string subFolderName, string fileNameWithoutExtension, int quality=90) |
| Saves Texture2D as JPG to Windows/Mac special folder.
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string | SaveTextureAsPNG (Texture2D texture2D, string directory, string fileNameWithoutExtension) |
| Saves Texture2D as PNG to accessible path (e.g. Application data path).
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string | SaveTextureAsPNG (Texture2D texture2D, AppPath appPath, string subFolderName, string fileNameWithoutExtension) |
| Saves Texture2D as PNG to Application data path.
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string | SaveTextureAsPNG (Texture2D texture2D, Environment.SpecialFolder specialFolder, string subFolderName, string fileNameWithoutExtension) |
| Saves Texture2D as PNG to Windows/Mac special folder.
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string | SaveBytes (byte[] bytes, string directory, string fileNameWithExtension) |
| Saves file byte array to accessible path (e.g. Application data path).
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string | SaveBytes (byte[] bytes, AppPath appPath, string subFolderName, string fileNameWithExtension) |
| Saves file byte array to Application data path.
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string | SaveBytes (byte[] bytes, Environment.SpecialFolder specialFolder, string subFolderName, string fileNameWithExtension) |
| Saves file byte array to Windows/Mac special folder.
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string | SaveBytes (byte[] bytes, Environment.SpecialFolder specialFolder, string fileNameWithExtension) |
| Saves file byte array to Windows/Mac special folder.
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Save byte array, Texture2D to file on current platform's Application data path or Windows/Mac special folder.