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Matrix4x4 | _GetMatrix () |
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void | _UpdateBounds () |
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void | _CacheWorldBounds () |
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Vector2[] | GetPath (int index) |
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void | SetPath (int index, Vector2[] path) |
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void | CopyFromCollider (Collider2D collider) |
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void | _CopyFromCollider () |
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void | _FlipInsideOut (int index) |
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int | _activePath = 0 |
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bool | _looped |
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LayerMask | _shadowLayers = ~0 |
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float | _lightPenetration = 0.0f |
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float | _opacity = 1.0f |
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Rect | _WorldBounds [get] |
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int | pathCount [get, set] |
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Vector2[] | verts [get, set] |
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int | activePath [get, set] |
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bool | looped [get, set] |
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LayerMask | shadowLayers [get, set] |
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float | lightPenetration [get, set] |
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float | opacity [get, set] |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/SFSoftShadows/SFPolygon.cs