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SpawnLoadout Class Reference
Inheritance diagram for SpawnLoadout:
Modifiable

Static Public Member Functions

static void Master_GiveWeapons (GameObject rules, GameObject g, string wep, string wep2, bool randomIfNotAvailable, int ammoMax)
 

Public Attributes

bool test = true
 
string initialWeapon
 
string initialWeapon2 = "Makarov"
 
int grenades = 2
 
int grenadesMax = 5
 
string grenadeType = "RGD5"
 
int ammoClips = 9999999
 
int ammoClipsMax = 9999999
 
bool randomIfNotAvailable = true
 

Additional Inherited Members

- Properties inherited from Modifiable
NetworkObject net [get]
 

The documentation for this class was generated from the following file: