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static void | Master_GiveWeapons (GameObject rules, GameObject g, string wep, string wep2, bool randomIfNotAvailable, int ammoMax) |
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bool | test = true |
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string | initialWeapon |
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string | initialWeapon2 = "Makarov" |
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int | grenades = 2 |
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int | grenadesMax = 5 |
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string | grenadeType = "RGD5" |
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int | ammoClips = 9999999 |
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int | ammoClipsMax = 9999999 |
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bool | randomIfNotAvailable = true |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Rules/SpawnLoadout.cs