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override bool | RenderLightingModes () |
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override void | FindProperties (MaterialProperty[] props) |
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override bool | RenderCustomProperties () |
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virtual void | FindProperties (MaterialProperty[] props) |
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virtual void | ShaderPropertiesGUI () |
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virtual bool | RenderModes () |
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virtual bool | RenderLightingModes () |
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virtual bool | RenderCustomProperties () |
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virtual bool | RenderTextureProperties () |
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virtual bool | RenderDepthProperties () |
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virtual bool | RenderNormalsProperties () |
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virtual bool | RenderShadowsProperties () |
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virtual bool | RenderSphericalHarmonicsProperties () |
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virtual bool | RenderFogProperties () |
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virtual bool | RenderColorProperties () |
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virtual bool | RenderSpecularProperties () |
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virtual bool | RenderEmissionProperties () |
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virtual bool | RenderRimLightingProperties () |
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override void | OnGUI (MaterialEditor materialEditor, MaterialProperty[] props) |
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override void | AssignNewShaderToMaterial (Material material, Shader oldShader, Shader newShader) |
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MaterialEditor | _materialEditor |
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◆ FindProperties()
override void SpriteDiffuseShaderGUI.FindProperties |
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MaterialProperty[] |
props | ) |
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inlineprotectedvirtual |
◆ RenderCustomProperties()
override bool SpriteDiffuseShaderGUI.RenderCustomProperties |
( |
| ) |
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inlineprotectedvirtual |
◆ RenderLightingModes()
override bool SpriteDiffuseShaderGUI.RenderLightingModes |
( |
| ) |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Standard Image Effects/SpriteShaders/Editor/SpriteDiffuseShaderGUI.cs