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This is the complete list of members for StandardBrain, including all inherited members.
| actions (defined in StandardBrain) | StandardBrain | |
| AddAction(string key, DataAction data) (defined in StandardBrain) | StandardBrain | inline |
| AddDecision(string name, Decision d) (defined in Brain) | Brain | inline |
| Decide() (defined in Brain) | Brain | inline |
| decisionFailSecs (defined in StandardBrain) | StandardBrain | |
| DoAction(string key) (defined in StandardBrain) | StandardBrain | inline |
| DoActions(string[] keys) (defined in StandardBrain) | StandardBrain | inline |
| DoDecision(int index) (defined in Brain) | Brain | inline |
| doFailed (defined in Brain) | Brain | |
| dontShoot (defined in StandardBrain) | StandardBrain | |
| gameObject (defined in StandardBrain) | StandardBrain | |
| GetStuckInPlaceSecs() (defined in StandardBrain) | StandardBrain | inline |
| globals (defined in StandardBrain) | StandardBrain | |
| ignoreAmnestySecs (defined in StandardBrain) | StandardBrain | |
| ignoreObjects (defined in StandardBrain) | StandardBrain | |
| Init(GameObject gameObject) (defined in StandardBrain) | StandardBrain | inline |
| lastHitter (defined in StandardBrain) | StandardBrain | |
| list (defined in Brain) | Brain | |
| Nav(Navigate nav, Vector2 targetPos, string[] actions, float keepDistance, bool useWaypoints=true) (defined in StandardBrain) | StandardBrain | inline |
| nav (defined in StandardBrain) | StandardBrain | |
| OnImpact(ImpactData data) (defined in StandardBrain) | StandardBrain | inline |
| search (defined in StandardBrain) | StandardBrain | |
| stuckRadius (defined in StandardBrain) | StandardBrain | |
| targets (defined in StandardBrain) | StandardBrain | |
| targetsCount (defined in StandardBrain) | StandardBrain | |
| Update() (defined in StandardBrain) | StandardBrain | inline |