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void | Init (GameObject gameObject) |
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bool | Nav (Navigate nav, Vector2 targetPos, string[] actions, float keepDistance, bool useWaypoints=true) |
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bool | DoAction (string key) |
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void | DoActions (string[] keys) |
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void | AddAction (string key, DataAction data) |
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void | Update () |
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float | GetStuckInPlaceSecs () |
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void | OnImpact (ImpactData data) |
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void | AddDecision (string name, Decision d) |
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void | Decide () |
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void | DoDecision (int index) |
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float | decisionFailSecs = 3.0f |
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float | ignoreAmnestySecs = 5.0f |
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float | stuckRadius = 0.3f |
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bool | dontShoot |
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GameObject | lastHitter |
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Search | search |
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List< GameObject > | ignoreObjects = new List<GameObject>() |
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Target[] | targets = new Target[50] |
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int | targetsCount |
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StandardGlobals | globals |
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Dictionary< string, DataAction > | actions = new Dictionary<string, DataAction>() |
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Navigate | nav |
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GameObject | gameObject |
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List< Decision > | list = new List<Decision>() |
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bool | doFailed |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Bots/StandardBrain.cs