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Public Member Functions | Public Attributes | Protected Member Functions | List of all members
StandardGlobals Class Reference
Inheritance diagram for StandardGlobals:
StandardBrain.DataAction HumanBrain.Globals

Public Member Functions

 StandardGlobals (StandardBrain brain)
 
virtual void CriticalUpdate ()
 
virtual void MajorUpdate ()
 
virtual void MinorUpdate ()
 
override void Update ()
 
bool IsGrounded ()
 
float GetDistanceToGround ()
 
float Side (Vector2 pos, Vector2 pos2)
 
Vector2 _GetLadderPos ()
 
bool IsClimbing ()
 
bool IsRolling ()
 
bool IsCrouching ()
 
bool IsOnPlatform ()
 
bool HasJets ()
 
bool HasEnoughJets ()
 
bool IsHeadBumping ()
 
bool IsNearWall ()
 
bool IsSlope ()
 
bool IsSlopeUpLeft ()
 
bool IsSlopeUpRight ()
 
- Public Member Functions inherited from StandardBrain.DataAction
virtual void Update ()
 
 DataAction (StandardBrain brain)
 

Public Attributes

Rigidbody2D body
 
StandardObject standard
 
Vector2 pos
 
float health
 
bool isCliff
 
bool isBlocked
 
bool isLow
 
bool isGrounded
 
Vector2 ladderPos
 
Vector2 ladderSize
 
bool topBlocked
 
bool seesTarget
 
Team team
 
- Public Attributes inherited from StandardBrain.DataAction
StandardBrain brain
 
Controls controls
 
StandardGlobals globals
 
GameObject g
 

Protected Member Functions

bool _IsCliff (float direction)
 
bool _IsBlocked (float direction)
 
bool _IsLow (float direction)
 
bool _IsTopBlocked ()
 
bool _SeesTarget ()
 
- Protected Member Functions inherited from StandardBrain.DataAction
virtual void Init ()
 

Member Function Documentation

◆ Update()

override void StandardGlobals.Update ( )
inlinevirtual

Reimplemented from StandardBrain.DataAction.


The documentation for this class was generated from the following file: