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void | SetHealth (float newHealth, Player player=null, NetworkObject damageObject=null) |
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void | Master_SetHealth (float newHealth, Player damagePlayer=null, NetworkObject damageObject=null) |
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void | Master_Death () |
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void | Master_DeathAndDestroy () |
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int | GetPlayerID () |
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Player | GetPlayer () |
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float | GetTimeSinceCreated () |
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static bool | IsSameKindOfObject (GameObject obj1, GameObject ob2) |
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static void | GetRidOf (GameObject go) |
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string | prefabName |
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float | defaultHealth = 1.0f |
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float | deadTime = 0.0f |
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float | createTime |
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bool | published |
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float | healthDisplay |
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DieEvent | Died |
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UnityEvent | Destroyed |
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HealthEvent | HealthChanged |
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Player | lastDamagePlayer |
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NetworkObject | lastDamageObject |
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static readonly string | IMMEDIATE_DEATH = "dienow" |
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static readonly string | DESTROYED = "destroyed" |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Object/StandardObject.cs