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My Project
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This is the complete list of members for StandardObject, including all inherited members.
| Center (defined in StandardObject) | StandardObject | |
| createTime (defined in StandardObject) | StandardObject | |
| Dead (defined in StandardObject) | StandardObject | |
| deadTime (defined in StandardObject) | StandardObject | |
| DeadTime (defined in StandardObject) | StandardObject | |
| defaultHealth (defined in StandardObject) | StandardObject | |
| DESTROYED (defined in StandardObject) | StandardObject | static |
| Destroyed (defined in StandardObject) | StandardObject | |
| Died (defined in StandardObject) | StandardObject | |
| GetPlayer() (defined in StandardObject) | StandardObject | inline |
| GetPlayerID() (defined in StandardObject) | StandardObject | inline |
| GetRidOf(GameObject go) (defined in StandardObject) | StandardObject | inlinestatic |
| GetTimeSinceCreated() (defined in StandardObject) | StandardObject | inline |
| Health (defined in StandardObject) | StandardObject | |
| HealthChanged (defined in StandardObject) | StandardObject | |
| healthDisplay (defined in StandardObject) | StandardObject | |
| IMMEDIATE_DEATH (defined in StandardObject) | StandardObject | static |
| IsSameKindOfObject(GameObject obj1, GameObject ob2) (defined in StandardObject) | StandardObject | inlinestatic |
| lastDamageObject (defined in StandardObject) | StandardObject | |
| lastDamagePlayer (defined in StandardObject) | StandardObject | |
| Master_Death() (defined in StandardObject) | StandardObject | inline |
| Master_DeathAndDestroy() (defined in StandardObject) | StandardObject | inline |
| Master_SetHealth(float newHealth, Player damagePlayer=null, NetworkObject damageObject=null) (defined in StandardObject) | StandardObject | inline |
| net (defined in Modifiable) | Modifiable | |
| prefabName (defined in StandardObject) | StandardObject | |
| published (defined in StandardObject) | StandardObject | |
| SetHealth(float newHealth, Player player=null, NetworkObject damageObject=null) (defined in StandardObject) | StandardObject | inline |