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This is the complete list of members for StandardObject, including all inherited members.
Center (defined in StandardObject) | StandardObject | |
createTime (defined in StandardObject) | StandardObject | |
Dead (defined in StandardObject) | StandardObject | |
deadTime (defined in StandardObject) | StandardObject | |
DeadTime (defined in StandardObject) | StandardObject | |
defaultHealth (defined in StandardObject) | StandardObject | |
DESTROYED (defined in StandardObject) | StandardObject | static |
Destroyed (defined in StandardObject) | StandardObject | |
Died (defined in StandardObject) | StandardObject | |
GetPlayer() (defined in StandardObject) | StandardObject | inline |
GetPlayerID() (defined in StandardObject) | StandardObject | inline |
GetRidOf(GameObject go) (defined in StandardObject) | StandardObject | inlinestatic |
GetTimeSinceCreated() (defined in StandardObject) | StandardObject | inline |
Health (defined in StandardObject) | StandardObject | |
HealthChanged (defined in StandardObject) | StandardObject | |
healthDisplay (defined in StandardObject) | StandardObject | |
IMMEDIATE_DEATH (defined in StandardObject) | StandardObject | static |
IsSameKindOfObject(GameObject obj1, GameObject ob2) (defined in StandardObject) | StandardObject | inlinestatic |
lastDamageObject (defined in StandardObject) | StandardObject | |
lastDamagePlayer (defined in StandardObject) | StandardObject | |
Master_Death() (defined in StandardObject) | StandardObject | inline |
Master_DeathAndDestroy() (defined in StandardObject) | StandardObject | inline |
Master_SetHealth(float newHealth, Player damagePlayer=null, NetworkObject damageObject=null) (defined in StandardObject) | StandardObject | inline |
net (defined in Modifiable) | Modifiable | |
prefabName (defined in StandardObject) | StandardObject | |
published (defined in StandardObject) | StandardObject | |
SetHealth(float newHealth, Player player=null, NetworkObject damageObject=null) (defined in StandardObject) | StandardObject | inline |