My Project
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Public Member Functions | |
Color | GetColor () |
Color | GetUIColor () |
bool | IsSameTeamAs (GameObject obj) |
bool | IsSameTeamAs (Team t) |
bool | IsTeamsGame () |
void | SetTeam (int team, bool publish, bool children) |
void | WriteCreateData (BitPacker cd) |
void | ReadCreateData (BitPacker cd) |
Public Attributes | |
bool | applyToChildren |
Transform[] | mirrored |
Vector3 | mirrorScale |
TeamEvent | OnTeamChanged = new TeamEvent() |
Material[] | teamsMaterials |
bool | teamsGame |
Teams | teams |
StandardObject | standard |
Properties | |
int | Number [get, set] |
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NetworkObject | net [get] |