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This is the complete list of members for Teal.GameClient, including all inherited members.
Connect(string ip, ushort port, Action< string > callback=null) (defined in Teal.GameClient) | Teal.GameClient | inline |
ConnectedToServer (defined in Teal.GameClient) | Teal.GameClient | |
Disconnect() (defined in Teal.GameClient) | Teal.GameClient | inline |
DisconnectedFromServer (defined in Teal.GameClient) | Teal.GameClient | |
Get | Teal.MonoSingleton< GameClient > | static |
Id (defined in Teal.GameClient) | Teal.GameClient | |
IsConnected (defined in Teal.GameClient) | Teal.GameClient | |
LastIP (defined in Teal.GameClient) | Teal.GameClient | |
LastPassword (defined in Teal.GameClient) | Teal.GameClient | |
LastPort (defined in Teal.GameClient) | Teal.GameClient | |
lite (defined in Teal.GameClient) | Teal.GameClient | |
LocalConnect() (defined in Teal.GameClient) | Teal.GameClient | inline |
MaxWaitForServerSecs (defined in Teal.GameClient) | Teal.GameClient | |
Messaged (defined in Teal.GameClient) | Teal.GameClient | |
Ping (defined in Teal.GameClient) | Teal.GameClient | |
Send(Packets tag, byte[] data, SendFlags flags) (defined in Teal.GameClient) | Teal.GameClient | inline |
stats (defined in Teal.GameClient) | Teal.GameClient | |
Stop() (defined in Teal.GameClient) | Teal.GameClient | inline |