|
My Project
|
This is the complete list of members for Teal.GameClient, including all inherited members.
| Connect(string ip, ushort port, Action< string > callback=null) (defined in Teal.GameClient) | Teal.GameClient | inline |
| ConnectedToServer (defined in Teal.GameClient) | Teal.GameClient | |
| Disconnect() (defined in Teal.GameClient) | Teal.GameClient | inline |
| DisconnectedFromServer (defined in Teal.GameClient) | Teal.GameClient | |
| Get | Teal.MonoSingleton< GameClient > | static |
| Id (defined in Teal.GameClient) | Teal.GameClient | |
| IsConnected (defined in Teal.GameClient) | Teal.GameClient | |
| LastIP (defined in Teal.GameClient) | Teal.GameClient | |
| LastPassword (defined in Teal.GameClient) | Teal.GameClient | |
| LastPort (defined in Teal.GameClient) | Teal.GameClient | |
| lite (defined in Teal.GameClient) | Teal.GameClient | |
| LocalConnect() (defined in Teal.GameClient) | Teal.GameClient | inline |
| MaxWaitForServerSecs (defined in Teal.GameClient) | Teal.GameClient | |
| Messaged (defined in Teal.GameClient) | Teal.GameClient | |
| Ping (defined in Teal.GameClient) | Teal.GameClient | |
| Send(Packets tag, byte[] data, SendFlags flags) (defined in Teal.GameClient) | Teal.GameClient | inline |
| stats (defined in Teal.GameClient) | Teal.GameClient | |
| Stop() (defined in Teal.GameClient) | Teal.GameClient | inline |