An audio emitter is UberAudio's version of an AudioSource. AudioManager.Play() returns an AudioEmitter GameObject AudioEmitters automatically track the life, position, etc of the GameObject they're attached to.
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void | LateUpdate () |
| Update the emitter.
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void | Play () |
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void | Stop () |
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void | Pause () |
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Transform | AttachedTo |
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float | preStunVolume |
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bool | affectedByTimeScale = true |
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float | Pitch [get, set] |
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float | PlaybackTime [get, set] |
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float | Duration [get] |
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AudioSource | Source [get] |
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bool | Finished [get] |
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bool | Looping [get] |
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An audio emitter is UberAudio's version of an AudioSource. AudioManager.Play() returns an AudioEmitter GameObject AudioEmitters automatically track the life, position, etc of the GameObject they're attached to.
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/UberAudio/AudioEmitter.cs