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void | FourTapCone (RenderTexture source, RenderTexture dest, int iteration) |
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int | iterations = 3 |
| Blur iterations - larger number means more blur.
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float | blurSpread = 0.6f |
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Shader | blurShader = null |
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void | OnDisable () |
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void | Start () |
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◆ blurSpread
float UnityStandardAssets.ImageEffects.Blur.blurSpread = 0.6f |
Blur spread for each iteration. Lower values give better looking blur, but require more iterations to get large blurs. Value is usually between 0.5 and 1.0.
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Standard Image Effects/ImageEffects/Scripts/Blur.cs