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Public Member Functions | Public Attributes | Protected Member Functions | Properties | List of all members
UnityStandardAssets.ImageEffects.Blur Class Reference
Inheritance diagram for UnityStandardAssets.ImageEffects.Blur:

Public Member Functions

void FourTapCone (RenderTexture source, RenderTexture dest, int iteration)
 

Public Attributes

int iterations = 3
 Blur iterations - larger number means more blur.
 
float blurSpread = 0.6f
 
Shader blurShader = null
 

Protected Member Functions

void OnDisable ()
 
void Start ()
 

Properties

Material material [get]
 

Member Data Documentation

◆ blurSpread

float UnityStandardAssets.ImageEffects.Blur.blurSpread = 0.6f

Blur spread for each iteration. Lower values give better looking blur, but require more iterations to get large blurs. Value is usually between 0.5 and 1.0.


The documentation for this class was generated from the following file: