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float | adaptationSpeed = 0.02f |
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float | limitMinimum = 0.2f |
| The limit on the minimum luminance (0...1) - we won't go above this.
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float | limitMaximum = 0.6f |
| The limit on the maximum luminance (0...1) - we won't go below this.
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Shader | shaderLum |
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Shader | shaderReduce |
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Shader | shaderAdapt |
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Shader | shaderApply |
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Material | materialLum [get] |
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Material | materialReduce [get] |
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Material | materialAdapt [get] |
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Material | materialApply [get] |
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◆ adaptationSpeed
float UnityStandardAssets.ImageEffects.ContrastStretch.adaptationSpeed = 0.02f |
Adaptation speed - percents per frame, if playing at 30FPS. Default is 0.02 (2% each 1/30s).
◆ limitMinimum
float UnityStandardAssets.ImageEffects.ContrastStretch.limitMinimum = 0.2f |
The limit on the minimum luminance (0...1) - we won't go above this.
If our scene is really dark (or really bright), we might not want to stretch its contrast to the full range. limitMinimum=0, limitMaximum=1 is the same as not applying the effect at all. limitMinimum=1, limitMaximum=0 is always stretching colors to full range.
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Standard Image Effects/ImageEffects/Scripts/ContrastStretch.cs