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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
UnityStandardAssets.ImageEffects.PostEffectsBase Class Reference
Inheritance diagram for UnityStandardAssets.ImageEffects.PostEffectsBase:
UnityStandardAssets.ImageEffects.Antialiasing UnityStandardAssets.ImageEffects.Bloom UnityStandardAssets.ImageEffects.BloomAndFlares UnityStandardAssets.ImageEffects.BloomOptimized UnityStandardAssets.ImageEffects.BlurOptimized UnityStandardAssets.ImageEffects.CameraMotionBlur UnityStandardAssets.ImageEffects.ColorCorrectionCurves UnityStandardAssets.ImageEffects.ColorCorrectionLookup UnityStandardAssets.ImageEffects.ContrastEnhance UnityStandardAssets.ImageEffects.CreaseShading UnityStandardAssets.ImageEffects.DepthOfField UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated UnityStandardAssets.ImageEffects.EdgeDetection UnityStandardAssets.ImageEffects.Fisheye UnityStandardAssets.ImageEffects.GlobalFog UnityStandardAssets.ImageEffects.NoiseAndGrain UnityStandardAssets.ImageEffects.ScreenOverlay UnityStandardAssets.ImageEffects.ScreenSpaceAmbientObscurance UnityStandardAssets.ImageEffects.SunShafts UnityStandardAssets.ImageEffects.TiltShift UnityStandardAssets.ImageEffects.Tonemapping UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration

Public Member Functions

virtual bool CheckResources ()
 
bool Dx11Support ()
 

Protected Member Functions

Material CheckShaderAndCreateMaterial (Shader s, Material m2Create)
 
Material CreateMaterial (Shader s, Material m2Create)
 
bool CheckSupport ()
 
void Start ()
 
bool CheckSupport (bool needDepth)
 
bool CheckSupport (bool needDepth, bool needHdr)
 
void ReportAutoDisable ()
 
void NotSupported ()
 
void DrawBorder (RenderTexture dest, Material material)
 

Protected Attributes

bool supportHDRTextures = true
 
bool supportDX11 = false
 
bool isSupported = true
 

The documentation for this class was generated from the following file: