|
My Project
|
This is the complete list of members for Vectrosity.VectorManager, including all inherited members.
| _arrayCount (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
| arrayCount (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
| arrayCount2 (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
| CheckDistance() (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| CheckDistanceSetup(Transform thisTransform, VectorLine line, Color color, RefInt objectNum) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| distanceCheckFrequency (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
| DistanceRemove(int objectNumber) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| DrawArrayLine(int i) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| DrawArrayLine2(int i) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| DrawArrayLines() (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| DrawArrayLines2() (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| GetBounds(VectorLine line) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| GetBounds(List< Vector3 > points3) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| GetBrightnessValue(Vector3 pos) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| maxBrightnessDistance (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
| minBrightnessDistance (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
| ObjectSetup(GameObject go, VectorLine line, Visibility visibility, Brightness brightness) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| ObjectSetup(GameObject go, VectorLine line, Visibility visibility, Brightness brightness, bool makeBounds) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| SetBrightnessParameters(float fadeOutDistance, float fullBrightDistance, int levels, float frequency, Color color) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| SetDistanceColor(int i) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| SetOldDistance(int objectNumber, int val) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| SetupBoundsMesh(GameObject go, VectorLine line) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| useDraw3D (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
| VisibilityRemove(int objectNumber) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| VisibilitySetup(Transform thisTransform, VectorLine line, out RefInt objectNum) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| VisibilityStaticRemove(int objectNumber) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
| VisibilityStaticSetup(VectorLine line, out RefInt objectNum) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |