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This is the complete list of members for Vectrosity.VectorManager, including all inherited members.
_arrayCount (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
arrayCount (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
arrayCount2 (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
CheckDistance() (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
CheckDistanceSetup(Transform thisTransform, VectorLine line, Color color, RefInt objectNum) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
distanceCheckFrequency (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
DistanceRemove(int objectNumber) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
DrawArrayLine(int i) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
DrawArrayLine2(int i) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
DrawArrayLines() (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
DrawArrayLines2() (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
GetBounds(VectorLine line) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
GetBounds(List< Vector3 > points3) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
GetBrightnessValue(Vector3 pos) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
maxBrightnessDistance (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
minBrightnessDistance (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
ObjectSetup(GameObject go, VectorLine line, Visibility visibility, Brightness brightness) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
ObjectSetup(GameObject go, VectorLine line, Visibility visibility, Brightness brightness, bool makeBounds) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
SetBrightnessParameters(float fadeOutDistance, float fullBrightDistance, int levels, float frequency, Color color) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
SetDistanceColor(int i) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
SetOldDistance(int objectNumber, int val) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
SetupBoundsMesh(GameObject go, VectorLine line) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
useDraw3D (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | static |
VisibilityRemove(int objectNumber) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
VisibilitySetup(Transform thisTransform, VectorLine line, out RefInt objectNum) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
VisibilityStaticRemove(int objectNumber) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |
VisibilityStaticSetup(VectorLine line, out RefInt objectNum) (defined in Vectrosity.VectorManager) | Vectrosity.VectorManager | inlinestatic |