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static void | SetBrightnessParameters (float fadeOutDistance, float fullBrightDistance, int levels, float frequency, Color color) |
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static float | GetBrightnessValue (Vector3 pos) |
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static void | ObjectSetup (GameObject go, VectorLine line, Visibility visibility, Brightness brightness) |
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static void | ObjectSetup (GameObject go, VectorLine line, Visibility visibility, Brightness brightness, bool makeBounds) |
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static void | VisibilityStaticSetup (VectorLine line, out RefInt objectNum) |
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static void | VisibilityStaticRemove (int objectNumber) |
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static void | VisibilitySetup (Transform thisTransform, VectorLine line, out RefInt objectNum) |
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static void | VisibilityRemove (int objectNumber) |
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static void | CheckDistanceSetup (Transform thisTransform, VectorLine line, Color color, RefInt objectNum) |
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static void | DistanceRemove (int objectNumber) |
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static void | CheckDistance () |
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static void | SetOldDistance (int objectNumber, int val) |
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static void | SetDistanceColor (int i) |
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static void | DrawArrayLine (int i) |
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static void | DrawArrayLine2 (int i) |
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static void | DrawArrayLines () |
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static void | DrawArrayLines2 () |
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static Bounds | GetBounds (VectorLine line) |
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static Bounds | GetBounds (List< Vector3 > points3) |
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static void | SetupBoundsMesh (GameObject go, VectorLine line) |
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static float | minBrightnessDistance = 500.0f |
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static float | maxBrightnessDistance = 250.0f |
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static float | distanceCheckFrequency = .2f |
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static bool | useDraw3D = false |
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static int | _arrayCount = 0 |
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static int | arrayCount [get] |
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static int | arrayCount2 [get] |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Vectrosity/Plugins/Scripts/VectorManager.cs