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Static Public Member Functions | Static Public Attributes | Properties | List of all members
Vectrosity.VectorManager Class Reference

Static Public Member Functions

static void SetBrightnessParameters (float fadeOutDistance, float fullBrightDistance, int levels, float frequency, Color color)
 
static float GetBrightnessValue (Vector3 pos)
 
static void ObjectSetup (GameObject go, VectorLine line, Visibility visibility, Brightness brightness)
 
static void ObjectSetup (GameObject go, VectorLine line, Visibility visibility, Brightness brightness, bool makeBounds)
 
static void VisibilityStaticSetup (VectorLine line, out RefInt objectNum)
 
static void VisibilityStaticRemove (int objectNumber)
 
static void VisibilitySetup (Transform thisTransform, VectorLine line, out RefInt objectNum)
 
static void VisibilityRemove (int objectNumber)
 
static void CheckDistanceSetup (Transform thisTransform, VectorLine line, Color color, RefInt objectNum)
 
static void DistanceRemove (int objectNumber)
 
static void CheckDistance ()
 
static void SetOldDistance (int objectNumber, int val)
 
static void SetDistanceColor (int i)
 
static void DrawArrayLine (int i)
 
static void DrawArrayLine2 (int i)
 
static void DrawArrayLines ()
 
static void DrawArrayLines2 ()
 
static Bounds GetBounds (VectorLine line)
 
static Bounds GetBounds (List< Vector3 > points3)
 
static void SetupBoundsMesh (GameObject go, VectorLine line)
 

Static Public Attributes

static float minBrightnessDistance = 500.0f
 
static float maxBrightnessDistance = 250.0f
 
static float distanceCheckFrequency = .2f
 
static bool useDraw3D = false
 
static int _arrayCount = 0
 

Properties

static int arrayCount [get]
 
static int arrayCount2 [get]
 

The documentation for this class was generated from the following file: