ClearMesh() (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
Destroy() (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
DestroyNow() (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
Enable(bool enable) (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
OnPopulateMesh(VertexHelper vh) (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inlineprotected |
SetMaterial(Material mat) (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
SetName(string name) (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
SetTexture(Texture tex) (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
SetVectorLine(VectorLine vectorLine, Texture tex, Material mat, bool useCustomMaterial) (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
UpdateColors() (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
UpdateGeometry() (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inlineprotected |
UpdateMeshAttributes() (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
UpdateNormals() (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
UpdateTangents() (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
UpdateTris() (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
UpdateUVs() (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
UpdateVerts() (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |
vectorLine (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | |
VertexCount() (defined in Vectrosity.VectorObject2D) | Vectrosity.VectorObject2D | inline |