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void | Integrate (float timeStep, float damp, float gravityScale, float mass) |
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void | Collide (int layerMask) |
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void | AddForce (Vector3 force) |
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void | SetPosition (Vector3 pos) |
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Vector3 | GetVelocity () |
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void | SetVelocity (Vector3 vel) |
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| Part (Vector3 pos) |
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Vector3 | pos |
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Vector3 | oldPos |
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Vector3 | prePos |
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bool | immovable |
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bool | collided |
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List< Constraint > | cons = new List<Constraint>() |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Verlet/Verlet.cs