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bool | simulate = true |
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bool | moveWithTransform = true |
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int | iterations = 1 |
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float | timeStep = 0.0165f |
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float | damp = 1.0f |
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float | gravityScale = 1.0f |
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float | mass = 1.0f |
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float | constraint = 1.0f |
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bool | collides = true |
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LayerMask | collisionLayer |
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List< int > | immovables = new List<int>() |
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bool | drawGizmos = false |
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bool | drawLabels = true |
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bool | drawConstraints = true |
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List< Part > | parts = new List<Part>() |
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List< Constraint > | cons = new List<Constraint>() |
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void | PhysicsUpdate (float timeStep) |
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void | AddWind (Vector3 wind) |
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void | Clear () |
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static readonly float | Error = 0.001f |
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bool | visible = true |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Verlet/VerletCloth.cs