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void | FixedUpdate () |
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void | SetPosition (Vector3 pos) |
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void | SetVelocity (Vector3 vel) |
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Vector3 | GetVelocity () |
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Vector3 | GetVelocityNormal () |
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void | AddForce (Vector3 force) |
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void | Collide () |
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float | gravityScale = 1.0f |
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float | damp = 1.0f |
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float | mass = 1.0f |
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bool | collides = true |
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float | lagSecs |
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LayerMask | collisionLayer = 0 |
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HitEvent | RayCollided = new HitEvent() |
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Vector3 | PrevPosition [get] |
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float | VelocityMag [get] |
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NetworkObject | net [get] |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Verlet/VerletProjectile.cs