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void | Clean () |
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void | CleanConnectionless () |
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void | Gather () |
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void | Clear () |
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void | AddWaypoint (Waypoint _newWaypoint) |
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void | RemoveWaypoint (Waypoint waypoint) |
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void | RemoveConnectionsTo (Waypoint w, Waypoint to) |
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Waypoint | CreateWaypoint (Vector3 _position, string name="waypoint") |
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void | CleanTraversed () |
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Waypoint | FindClosestWaypoint (Vector3 pos) |
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Waypoint | FindClosestWaypoint (Vector3 pos, bool visible) |
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Waypoint | FindClosestWaypointWithProperties (Vector3 pos, Waypoint.RuntimeProperties props, bool visible) |
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Waypoint | FindClosestWaypointFromList (Vector3 pos, List< Waypoint > list) |
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Waypoint | FindClosestWaypointFromList (Vector3 pos, List< Waypoint > list, bool visible) |
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List< Waypoint > | GetManhattanDistanceWaypoints (Vector3 pos, float distanceX, float distanceY, List< Waypoint > list) |
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void | CalculateReaches () |
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static WaypointManager | instance |
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static bool | drawAllConnections = false |
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static float | arrowSize = 1.25f |
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static bool | drawGizmos = true |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Bots/Waypoints/WaypointManager.cs