My Project
|
Classes | |
struct | CoroutineHandle |
A handle for a MEC coroutine. More... | |
class | MECExtensionMethods1 |
class | Timing |
Enumerations | |
enum | Segment { Invalid = -1 , Update , FixedUpdate , LateUpdate , SlowUpdate } |
The timing segment that a coroutine is running in or should be run in. More... | |
enum | DebugInfoType { None , SeperateCoroutines , SeperateTags } |
How much debug info should be sent to the Unity profiler. NOTE: Setting this to anything above none shows up in the profiler as a decrease in performance and a memory alloc. Those effects do not translate onto device. More... | |
enum MEC.DebugInfoType |
How much debug info should be sent to the Unity profiler. NOTE: Setting this to anything above none shows up in the profiler as a decrease in performance and a memory alloc. Those effects do not translate onto device.
enum MEC.Segment |
The timing segment that a coroutine is running in or should be run in.