My Project
|
Public Member Functions | |
override bool | Master_DoPowerup (GameObject go) |
virtual bool | Master_DoPowerup (GameObject go) |
Public Attributes | |
float | scaleAmount = 0.1f |
float | healAmount = 0.1f |
string | growSound |
string | spawnSound |
Additional Inherited Members | |
![]() | |
NetworkObject | net [get] |
|
inlinevirtual |
Reimplemented from Powerup.