My Project
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Public Member Functions | |
override bool | Master_DoPowerup (GameObject go) |
virtual bool | Master_DoPowerup (GameObject go) |
Public Attributes | |
int | ammoAmount = 1 |
string | pickupSound = "Item:Pickup" |
string | spawnSound = "Medkit:Spawn" |
int | ammoAmmountMax = 999 |
Additional Inherited Members | |
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NetworkObject | net [get] |
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inlinevirtual |
Reimplemented from Powerup.