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void | Rewind (float secs) |
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Position | GetPositionTicksBack (int ticks) |
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void | BackToCurrent () |
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static void | RewindRemotePlayers (float lagSecs) |
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static void | RemotePlayersBackToCurrent () |
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static AntiLag | RewindLocalPlayer (float lagSecs) |
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static float | GetLagSecs (Player player) |
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static bool | ShouldEffect (Collider2D collider) |
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List< Position > | positions |
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GameObject | lagDebug |
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CapsuleCollider2D | collision |
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static float | AntiLagAdjustment = 0.0f |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Net/AntiLag.cs