My Project
Loading...
Searching...
No Matches
Classes | Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
AntiLag Class Reference
Inheritance diagram for AntiLag:

Classes

struct  Position
 

Public Member Functions

void Rewind (float secs)
 
Position GetPositionTicksBack (int ticks)
 
void BackToCurrent ()
 

Static Public Member Functions

static void RewindRemotePlayers (float lagSecs)
 
static void RemotePlayersBackToCurrent ()
 
static AntiLag RewindLocalPlayer (float lagSecs)
 
static float GetLagSecs (Player player)
 
static bool ShouldEffect (Collider2D collider)
 

Public Attributes

List< Positionpositions
 
GameObject lagDebug
 
CapsuleCollider2D collision
 

Static Public Attributes

static float AntiLagAdjustment = 0.0f
 

The documentation for this class was generated from the following file: