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bool | IsGloballyAvailable (string name) |
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bool | IsAvailable (string name) |
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bool | IsWeaponAvailable (string name) |
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bool | IsPrimaryWeaponAvailable (string name) |
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bool | IsSecondaryWeaponAvailable (string name) |
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bool | IsItemAvailable (string name) |
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bool | IsDisabled (string name) |
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string | GetDefaultWeapon () |
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string | GetRandomPrimary () |
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string | GetRandomSecondary () |
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string | GetRandomPrimary (List< string > exclude) |
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string | GetRandomSecondary (List< string > exclude) |
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string | GetRandomDisabled () |
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List< string > | primaryWeapons = new List<string>() |
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List< string > | secondaryWeapons = new List<string>() |
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List< string > | items = new List<string>() |
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List< string > | disabledWeapons = new List<string>() |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Rules/Available.cs