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void | ClearButton (ButtonPreset b) |
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void | ClearButtons () |
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void | ShowButton (ButtonPreset b, GameObject caller, Vector2 offset) |
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void | ShowButton (ButtonPreset b, GameObject caller) |
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void | ShowAllButtons (GameObject caller) |
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ButtonPreset | GetButtonForCallback (string callback) |
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ButtonPreset | GetButtonOfGameObject (GameObject go) |
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bool | IsShowingButtons () |
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bool | SendMessage (string function, GameObject caller, GameObject buttonObject) |
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ButtonPreset[] | buttons |
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float | removeButtonsCursorDistance = 150.0f |
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string | lastClickedCallback |
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bool | disabled |
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virtual void | Awake () |
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virtual void | Start () |
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virtual void | OnDestroy () |
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virtual void | Update () |
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virtual void | FixedUpdate () |
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virtual void | OnButtonClicked () |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Objects/Commando/ButtonsItem.cs