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void | Explode (Vector2 point) |
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void | OnMasterDestroy () |
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void | SetContactPoint (Vector2 point, Vector2 normal) |
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ObscuredFloat | damage = 1.2f |
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ObscuredFloat | stunSecs = 1.5f |
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ObscuredFloat | stunIfDamageAtLeast = 0.5f |
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ObscuredFloat | explosionRadius = 8.0f |
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ObscuredFloat | explosionForce = 3000.0f |
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ObscuredFloat | explosionUpliftModifier = 2.0f |
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GameObject[] | groundExplosionPrefabs |
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GameObject[] | airExplosionPrefabs |
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string | explosionSound = "Grenade:Explode" |
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string | debrisSound = "Explosion:Debris" |
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string | pewSound = "Explosion:Pew" |
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int | pewSoundProbability = 3 |
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float | explosionDestroySecs = 10.0f |
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float | groundDistanceTolerance = 0.3f |
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bool | syncExplode |
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ObscuredFloat | camShakeAmount = 4.0f |
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Vector3 | decalScale = Vector3.one |
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LayerMask | decalIgnoreLayers |
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LayerMask | explodeLayers |
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LayerMask | explodeBlockLayers |
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Player | damageOwner |
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float | lagSecs |
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bool | explodeOnDestroy |
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bool | destroyed |
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HitEvent | ExplosionCollided = new HitEvent() |
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UnityEvent | OnExploded = new UnityEvent() |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Grenade/Explosion.cs